using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("DraftCardVisual")]
	public class DraftCardVisual : PegUIElement
	{
		public Actor m_actor => method_3<Actor>("m_actor");

		public Actor m_subActor => method_3<Actor>("m_subActor");

		public int m_cardChoice => method_2<int>("m_cardChoice");

		public bool m_chosen => method_2<bool>("m_chosen");

		public static float MOUSE_OVER_DELAY => MonoClass.smethod_6<float>(TritonHs.MainAssemblyPath, "", "DraftCardVisual", "MOUSE_OVER_DELAY");

		public float m_mouseOverTimer => method_2<float>("m_mouseOverTimer");

		public DraftCardVisual(IntPtr address, string className)
			: base(address, className)
		{
		}

		public DraftCardVisual(IntPtr address)
			: this(address, "DraftCardVisual")
		{
		}

		public void SetActor(Actor actor)
		{
			method_8("SetActor", actor);
		}

		public Actor GetActor()
		{
			return method_14<Actor>("GetActor", Array.Empty<object>());
		}

		public void SetChoiceNum(int num)
		{
			method_8("SetChoiceNum", num);
		}

		public int GetChoiceNum()
		{
			return method_11<int>("GetChoiceNum", Array.Empty<object>());
		}

		public void SetSubActor(Actor actor)
		{
			method_8("SetSubActor", actor);
		}

		public Actor GetSubActor()
		{
			return method_14<Actor>("GetSubActor", Array.Empty<object>());
		}

		public void ChooseThisCard()
		{
			method_8("ChooseThisCard");
		}

		public bool IsChosen()
		{
			return method_11<bool>("IsChosen", Array.Empty<object>());
		}

		public void SetChosenFlag(bool bOn)
		{
			method_8("SetChosenFlag", bOn);
		}

		public new void OnPress()
		{
			method_8("OnPress");
		}

		public new void OnRelease()
		{
			method_8("OnRelease");
		}

		public new void OnOver(InteractionState oldState)
		{
			method_8("OnOver", oldState);
		}

		public new void OnOut(InteractionState oldState)
		{
			method_8("OnOut", oldState);
		}
	}
}
